This can result in some odd behavior for mostly flat surfaces, as the character will skate across them but will not be able to change direction.Ī value of 90.0 in the Walkable Slope Angle is essentially the same as No Change in the Walkable Slope Behavior property. While Walkable Slope Behavior is set to "Decrease Walkable Slope":Ī value of 0.0 in the Walkable Slope Angle will result in the Character being unable to walk across the Physics Body surface. Not bounce, if they do end up colliding with them like that then just slide off and land on the ground. Make sure the proxy itself is not to near to unwalkable ground, as this will make the proxy not work somethimes/always if it is inside the unwalkable. If Walkable Slope Angle is set to 25, and the angle of the surface of the Physics Body is 35 degrees, the Character will be unable to walk up it regardless of the Character's Walkable Floor Angle. Then change Walkable Slope Behavior to Unwalkable. Select Dynamic Modifiers Only for this example. This setting will "cap" the walkable slope of a Physics Body to the value listed in the Walkable Slope Angle property. Go to the Navigation Mesh settings and under the Runtime section, click the Runtime Generation dropdown. While Walkable Slope Behavior is set to "Increase Walkable Slope":Ī value of 0.0 in the Walkable Slope Angle is essentially the same as No Change in the Walkable Slope Behavior property.Ī value of 90.0 in the Walkable Slope Angle will allow the character to traverse any angle on the Physics Body up to (but not including) 90 degrees. at any entrance below ground to a shaft, staple - pit or unwalkable outlet. ![]() If Walkable Slope Angle is set to 75, and the angle of the surface of the Physics Body is 65, the Character will be able to walk up it, regardless of the Character's Walkable Floor Angle. and things through shafts, staple - pits and unwalkable outlets 39. This setting will increase the walkable slope of a Physics Body up to the value listed in the Walkable Slope Angle property.
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